Our take
Our take: the opposing teams make an abstract multiplier mechanism easier to explain. The Victory Levels add another layer to follow during bonuses. Character selection is a cosmetic preference, so it should never be presented as a strategy for changing the result.
Punching upward
A qualifying Fist expands from its position to the reel's top. Crossing an opposing Fighter or a wild adds a multiplier. Values collected by the reel are added, as are multipliers from multiple Fist Wild Reels participating in one win.
Team progress in the bonus
Throwdown gives each team a Victory Level. Three Victory Points award an Epic Drop respin and increase that team's level. Ultimate Throwdown starts both teams at a higher level. Choosing the displayed fighters has no effect on outcomes, according to Hacksaw.
Reading the numbers
RTP describes a theoretical long-run return, not what an individual session will return. A maximum-win figure is a ceiling, not a likely result. Provider volatility labels are qualitative and are not a standardized score across studios.
RTP, a numerical volatility rating, and the precise payline count were not stated on the official page checked and are not asserted here.
Sources & review notes
Facts were checked against the linked provider material on October 30, 2026. Our take is editorial interpretation of those rules, not a claim of hands-on testing. Found a discrepancy? Send a correction.